
I did enjoy my time here, but it honestly just made me want to play Shadow Warrior 2 again. Shadow Warrior 2 had a ton of enemy variety and the weapons to match, but this third entry trims its weapon count down to only seven instruments of destruction and while there is a nice variety in the environments, you’re going to see the same few enemy types fill those arenas over and over again. The game is paced in a way where it doesn’t overstay its welcome, but also a game where I was sort of craving just a bit more than what was here. Shadow Warrior 3 consistently felt like the final act of what might have been a much larger and more expansive experience. Shadow Warrior 3 however, takes all of that away and instead offers up a vastly slimmed down and straight-to-the-point linear experience that while enjoyable for how long it lasts, is a shadow of its former self.Īfter hearing that this adventure would set me back around 8-10 hours, I was rather shocked when I rolled credits some 5 hours in. While I adored the 2013 Shadow Warrior reboot, it was its 2016 follow-up that made me really take notice filled with large explorable environments, nearly 80 weapons, and the ability for four-player co-op.
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Lo Wang and his penchant for dick jokes and crass humor defined the series while also accompanied by its kinetic and gory gameplay that consistently offered up a fun and blood-thirsty pace.



Each action-packed game was filled to the brim with humor that hit about as often as your frantic aim. The previous Shadow Warrior games were created from various sources of inspiration, from Duke Nukem to Doom 2016.
